Software engineer, musician, filmmaker, horror enthusiast, dog person.
Hi, I'm Mark.
Outside of work, I build games for the web, and collaborate with friends to make music, films, comics, and occasionally food. I also take an embarrassing number of photos of my dog, Gatsby, and can quote nearly all of Jurassic Park.
Multiplayer Snake. Uses WebSockets to connect players online. Implements snakes as circular buffers with O(1) reads and writes, and uses raw ES5 for optimal performance.
The classic game of luck and logic, but with the ability to design and share custom minefields! Designed as a serverless application, with a Node backend API deployed on Heroku, and a React client-side application deployed with Now.
A React wedding RSVP program using Google’s Sheets API to turn a Google Drive spreadsheet into a free database. This project also needed to support i10n, since my wife’s family only speaks Spanish.
Reference implementation of Braintree’s Drop-In UI, built in a declarative paradigm using React and Redux.
A React-powered, two player, online nim game, using WebSockets to push updates to players. ~200 LOC & built in two days.
JS web-based motion-sensing virtual drum kit. Built in 24 hrs. Won 2nd place at CodeRED MLH hackathon, Spring 2015.
3 years as a software engineer, working on enterprise user interfaces.
Download my resume, or feel free to check out my LinkedIn profile, StackOverflow developer story, and Github account for a more complete picture of my background, and the kinds of projects I've worked on so far.
If my experience looks like a good match for a role you're trying to fill, let me know!
Software Engineer — Stardog Union (Remote)Jan 2017 → Jul 2017
→ Contributed to architecture, development and design of several front-end focused projects, including a Visual Studio Code extension for syntax highlighting and running queries against company’s flagship database; → and a serverless, responsive React web-app, leveraging Amazon Web Services for multi-factor authentication, user role and permission management, REST services, and database storage.
Front-End Engineer — Citrusbye (Remote)Aug 2016 → Nov 2016
→ Led frontend development in a small squad of remote engineers focused on delivering modern, scalable, standards-compliant, responsive web-apps. → Implemented new client-side architecture and build setup using React, Redux, and Webpack that enabled faster development and component reuse. → Resolved 50% of documented UI bugs within a month of joining the team.
Software Engineer — Pros, INC (Houston, TX)Nov 2014 → Aug 2016
→ Assisted in building UI for big-data analysis software with 800k+ users worldwide. → Contributed to development of a boilerplate template based on newly implemented tech stack that decreased the time-to-productivity for new developers. → Worked closely with UX and Design teams to rapidly prototype and pitch proof-of-concepts for next-generation suite of products within company. → Helped extract common UI components into an internally-shared component library, to which I contributed several new components. → Leveraged Webpack to reduce average build time and CPU usage by 87.5% and 93%, respectively.
Reach out to me for work, conversation, collaboration &&|| a beer.
< /> with ♥ by ellismarkf